DRONE based learning at school
Use Drones to introduce coding a making at school for non-technical classes. Planning and design to encourage teamwork, creativity, computational logic and communication.
Presented toFablearn Copenhagen 2022, published with ACM.
To find out more visitblog for the full story.
DRONE based learning at school
Use Drones to introduce coding a making at school for non-technical classes. Planning and design to encourage teamwork, creativity, computational logic and communication.
Presented toFablearn Copenhagen 2022, published with ACM.
To find out more visitblog for the full story.
STEAM and neuroscience
Hariklia Proios, Department of Educational and Social Policies of the University of Macedonia. Together with her colleague, Foteini Dergianli, they studied how the use of an interactive panel made with conductive ink influences the memorization of words .
To learn more about how this incredible collaboration came about, visitblog for the full story.
Acknowledgments:
The authors would like to thank the Rehabilitation Center of Thessaloniki “Anagennisi” for giving us the authorization to conduct this research and all participating patients and speech pathologists for participating in this study and sharing their time with us.
We would also like to thank the founder of “La Tata Robotica” Enrica Amplo and the company “Bareconductive” for their involvement in the development of the interactive word wall.
Artificial intelligence
Collaboration with DCU University in Dublin, Ireland, since 2019 for a research project on Artificial Intelligence for primary and secondary school students and teachers.
Vision and Robotics
Experimental study on tag detection using 3D vision tools: stereo camera and RGB-D sensor. For the localization of industrial mobile robots.